madshi, I have found something very important on my system but it may help others. Remember I was getting those D3D errors? Well with 056 I am getting them again and more frequently too, also had a couple of player lockups, remember this is at 120hz.
I have found a solution that gives me 100% stability so far... A simple change of the new flush settings to 'dont flush', 'dont flush', 'flush', 'dont flush' did the trick.
With the limited tinkering I have done so far it appears having a flush after copy to backbuffer is very important for stability. I can also see having a flush here greatly limits presentation glitches, in fact so far its the only way I have found to limit them from the initial start few that seem to always happen.
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