Quote:
Originally Posted by snyders6dogrecipe
Here it is:
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sorry i missed that.
Flush GPU before VSync
forces the GPU to render the frame as soon as possible so the frame will be ready to be presented at the VSync
Flush GPU after Present
forces the driver to actualize the Present as soon as possible
Wait for flushes
This will cause the renderer to spin, waiting for the GPU flushes
Can you try using 2d surfaces instead of 3d ones.
Also can you confirm that you have the latest DX installed?(did you update everything as instructed?)