Quote:
Originally Posted by Clown shoes
One question I do have for you; is there a reason you've chosen to use Passthrough rather than have MadVR pixel shader math do the work?
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What work? Pixel shader math simply keeps the TV in one tone mapping mode while passthrough tells the TV different metadata but the TV still does its tone mapping either way. I don't notice an improvement having madVR's pixel shaders pre-processing for the TV and I always default to less processing if I don't see an improvement.
I use very different display settings for HDR, via its HDR mode, so I don't use pixel shaders (or 3DLUT) to convert to SDR. ~680 nits is way too high for SDR.
Quote:
Originally Posted by yogibeezwax
is fullscreen windowed with d3d11 as good as exclusive?
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Yes, I like it better myself.
Edit: There is currently limited 10-bit support in fullscreen windowed d3d11 so use exclusive if you need 10 bit. I recommend sticking to 8 bit output in most cases anyway but it is good to know if you are testing 10 bit output.