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Old 4th January 2012, 01:37   #115  |  Link
amtm
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That's how it already works. Like I said, even if you work in frames or seconds it gets converted to ms to be fed to calculate the target info. The problem is that I was using a different rounding scheme than the internal code was doing. It was just doing a simple truncation whereas I was doing an always round to the next frame scheme. This was why I was listing a couple of options to make the behavior similar. But it needs to be consistent between how the front end does the rounding when converting between units vs how the internal code does it's rounding.
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