Quote:
Originally Posted by Alain2
Can you or Mug Funky points me to the post where the motion compensated + fft3d combination is discussed?
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it's pretty simple. fft3d has a temporal radius of 1 in bt=3 mode.
so you do something like this:
interleave(forward_compensated, clip, back_compensated)
fft3dfilter(... , ... , ... , bt=3)
selectevery(3,1)
obviously fill the holes with your favourite settings, and use any method you prefer for getting the forward and backward compensated clips (motion or mvtools).
no particular reason to have a temporal radius of 1 - just use as many compensated frames as you need (if you're going 1x forward and 1x backward compensated frames, then temporal radius is going to be 1. it's not wise to have a temporal radius larger than the distance you're compensating).