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Old 19th January 2011, 23:56   #18  |  Link
ChaosKing
Registered User
 
Join Date: Dec 2005
Location: Germany
Posts: 1,795
I get exactly the same messages as Didée, both new versions tested.
And no, there is no trace of an AMD driver on my system ^^"

Maybe this information can help?
Code:
===================================================
GPU Caps Viewer v1.9.5
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM)2 Quad CPU    Q9550  @ 2.83GHz
- CPU Core Speed: 2833 MHz
- CPU Num Cores: 4
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 4095 MB
- Operating System: Windows 7 64-bit build 7600 [No Service Pack]
- DirectX Version: 10.0
- PhysX Version: 9100514


===================================[ Graphics Adapter / GPU ]
- SLI: disabled
- GPUs: 1
- Logical GPUs: 1
- OpenGL Renderer: GeForce GTX 260/PCI/SSE2
- Drivers Renderer: NVIDIA GeForce GTX 260
- DB Renderer: NVIDIA GeForce GTX 260
- Device Description: NVIDIA GeForce GTX 260
- Adapter String: GeForce GTX 260
- Vendor: NVIDIA Corporation
- Vendor ID: 0x10DE
- Device ID: 0x05E2
- Sub device ID: 0x1109
- Sub vendor ID: 0x19DA
- Drivers Version: 8.17.12.6099 (10-16-2010) - nvoglv64
- GPU Codename: GT200
- GPU Unified Shader Processors: 192
- GPU Vertex Shader Processors: 0
- GPU Pixel Shader Processors: 0
- SM / SIMD: 24
- TPC: 8
- TPD (Watts): 182
- Video Memory Size: 896 MB
- Video Memory Type: GDDR3
- Clocks level #0: Core: 300MHz - Memory: 100MHz - Shader: 600MHz
- Clocks level #1: Core: 400MHz - Memory: 300MHz - Shader: 800MHz
- Clocks level #2: Core: 576MHz - Memory: 999MHz - Shader: 1242MHz
- BIOS String:  62.0.61.0.0
- Current Display Mode: 1280x1024 @ 60 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 3.3.0
- GLSL (OpenGL Shading Language) Version: 3.30 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 8192x8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 8192x8192
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 60
- Max Vertex Bindable Uniforms: 12
- Max Fragment Bindable Uniforms: 12
- Max Geometry Bindable Uniforms: 12
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 221 extensions (GL=199 and WGL=22)
    <li>GL_ARB_blend_func_extended</li>
    <li>GL_ARB_color_buffer_float</li>
    <li>GL_ARB_compatibility</li>
    <li>GL_ARB_copy_buffer</li>
    <li>GL_ARB_debug_output</li>
    <li>GL_ARB_depth_buffer_float</li>
    <li>GL_ARB_depth_clamp</li>
    <li>GL_ARB_depth_texture</li>
    <li>GL_ARB_draw_buffers</li>
    <li>GL_ARB_draw_elements_base_vertex</li>
    <li>GL_ARB_draw_instanced</li>
    <li>GL_ARB_ES2_compatibility</li>
    <li>GL_ARB_explicit_attrib_location</li>
    <li>GL_ARB_fragment_coord_conventions</li>
    <li>GL_ARB_fragment_program</li>
    <li>GL_ARB_fragment_program_shadow</li>
    <li>GL_ARB_fragment_shader</li>
    <li>GL_ARB_framebuffer_object</li>
    <li>GL_ARB_framebuffer_sRGB</li>
    <li>GL_ARB_geometry_shader4</li>
    <li>GL_ARB_get_program_binary</li>
    <li>GL_ARB_half_float_pixel</li>
    <li>GL_ARB_half_float_vertex</li>
    <li>GL_ARB_imaging</li>
    <li>GL_ARB_instanced_arrays</li>
    <li>GL_ARB_map_buffer_range</li>
    <li>GL_ARB_multisample</li>
    <li>GL_ARB_multitexture</li>
    <li>GL_ARB_occlusion_query</li>
    <li>GL_ARB_occlusion_query2</li>
    <li>GL_ARB_pixel_buffer_object</li>
    <li>GL_ARB_point_parameters</li>
    <li>GL_ARB_point_sprite</li>
    <li>GL_ARB_provoking_vertex</li>
    <li>GL_ARB_robustness</li>
    <li>GL_ARB_sampler_objects</li>
    <li>GL_ARB_seamless_cube_map</li>
    <li>GL_ARB_separate_shader_objects</li>
    <li>GL_ARB_shader_bit_encoding</li>
    <li>GL_ARB_shader_objects</li>
    <li>GL_ARB_shading_language_100</li>
    <li>GL_ARB_shadow</li>
    <li>GL_ARB_sync</li>
    <li>GL_ARB_texture_border_clamp</li>
    <li>GL_ARB_texture_buffer_object</li>
    <li>GL_ARB_texture_compression</li>
    <li>GL_ARB_texture_compression_rgtc</li>
    <li>GL_ARB_texture_cube_map</li>
    <li>GL_ARB_texture_env_add</li>
    <li>GL_ARB_texture_env_combine</li>
    <li>GL_ARB_texture_env_crossbar</li>
    <li>GL_ARB_texture_env_dot3</li>
    <li>GL_ARB_texture_float</li>
    <li>GL_ARB_texture_mirrored_repeat</li>
    <li>GL_ARB_texture_multisample</li>
    <li>GL_ARB_texture_non_power_of_two</li>
    <li>GL_ARB_texture_rectangle</li>
    <li>GL_ARB_texture_rg</li>
    <li>GL_ARB_texture_rgb10_a2ui</li>
    <li>GL_ARB_texture_swizzle</li>
    <li>GL_ARB_timer_query</li>
    <li>GL_ARB_transform_feedback2</li>
    <li>GL_ARB_transpose_matrix</li>
    <li>GL_ARB_uniform_buffer_object</li>
    <li>GL_ARB_vertex_array_bgra</li>
    <li>GL_ARB_vertex_array_object</li>
    <li>GL_ARB_vertex_buffer_object</li>
    <li>GL_ARB_vertex_program</li>
    <li>GL_ARB_vertex_shader</li>
    <li>GL_ARB_vertex_type_2_10_10_10_rev</li>
    <li>GL_ARB_viewport_array</li>
    <li>GL_ARB_window_pos</li>
    <li>GL_ATI_draw_buffers</li>
    <li>GL_ATI_texture_float</li>
    <li>GL_ATI_texture_mirror_once</li>
    <li>GL_S3_s3tc</li>
    <li>GL_EXT_texture_env_add</li>
    <li>GL_EXT_abgr</li>
    <li>GL_EXT_bgra</li>
    <li>GL_EXT_bindable_uniform</li>
    <li>GL_EXT_blend_color</li>
    <li>GL_EXT_blend_equation_separate</li>
    <li>GL_EXT_blend_func_separate</li>
    <li>GL_EXT_blend_minmax</li>
    <li>GL_EXT_blend_subtract</li>
    <li>GL_EXT_compiled_vertex_array</li>
    <li>GL_EXT_Cg_shader</li>
    <li>GL_EXT_depth_bounds_test</li>
    <li>GL_EXT_direct_state_access</li>
    <li>GL_EXT_draw_buffers2</li>
    <li>GL_EXT_draw_instanced</li>
    <li>GL_EXT_draw_range_elements</li>
    <li>GL_EXT_fog_coord</li>
    <li>GL_EXT_framebuffer_blit</li>
    <li>GL_EXT_framebuffer_multisample</li>
    <li>GL_EXTX_framebuffer_mixed_formats</li>
    <li>GL_EXT_framebuffer_object</li>
    <li>GL_EXT_framebuffer_sRGB</li>
    <li>GL_EXT_geometry_shader4</li>
    <li>GL_EXT_gpu_program_parameters</li>
    <li>GL_EXT_gpu_shader4</li>
    <li>GL_EXT_multi_draw_arrays</li>
    <li>GL_EXT_packed_depth_stencil</li>
    <li>GL_EXT_packed_float</li>
    <li>GL_EXT_packed_pixels</li>
    <li>GL_EXT_pixel_buffer_object</li>
    <li>GL_EXT_point_parameters</li>
    <li>GL_EXT_provoking_vertex</li>
    <li>GL_EXT_rescale_normal</li>
    <li>GL_EXT_secondary_color</li>
    <li>GL_EXT_separate_shader_objects</li>
    <li>GL_EXT_separate_specular_color</li>
    <li>GL_EXT_shadow_funcs</li>
    <li>GL_EXT_stencil_two_side</li>
    <li>GL_EXT_stencil_wrap</li>
    <li>GL_EXT_texture3D</li>
    <li>GL_EXT_texture_array</li>
    <li>GL_EXT_texture_buffer_object</li>
    <li>GL_EXT_texture_compression_latc</li>
    <li>GL_EXT_texture_compression_rgtc</li>
    <li>GL_EXT_texture_compression_s3tc</li>
    <li>GL_EXT_texture_cube_map</li>
    <li>GL_EXT_texture_edge_clamp</li>
    <li>GL_EXT_texture_env_combine</li>
    <li>GL_EXT_texture_env_dot3</li>
    <li>GL_EXT_texture_filter_anisotropic</li>
    <li>GL_EXT_texture_integer</li>
    <li>GL_EXT_texture_lod</li>
    <li>GL_EXT_texture_lod_bias</li>
    <li>GL_EXT_texture_mirror_clamp</li>
    <li>GL_EXT_texture_object</li>
    <li>GL_EXT_texture_shared_exponent</li>
    <li>GL_EXT_texture_sRGB</li>
    <li>GL_EXT_texture_swizzle</li>
    <li>GL_EXT_timer_query</li>
    <li>GL_EXT_transform_feedback2</li>
    <li>GL_EXT_vertex_array</li>
    <li>GL_EXT_vertex_array_bgra</li>
    <li>GL_IBM_rasterpos_clip</li>
    <li>GL_IBM_texture_mirrored_repeat</li>
    <li>GL_KTX_buffer_region</li>
    <li>GL_NV_blend_square</li>
    <li>GL_NV_conditional_render</li>
    <li>GL_NV_copy_depth_to_color</li>
    <li>GL_NV_copy_image</li>
    <li>GL_NV_depth_buffer_float</li>
    <li>GL_NV_depth_clamp</li>
    <li>GL_NV_explicit_multisample</li>
    <li>GL_NV_fence</li>
    <li>GL_NV_float_buffer</li>
    <li>GL_NV_fog_distance</li>
    <li>GL_NV_fragment_program</li>
    <li>GL_NV_fragment_program_option</li>
    <li>GL_NV_fragment_program2</li>
    <li>GL_NV_framebuffer_multisample_coverage</li>
    <li>GL_NV_geometry_shader4</li>
    <li>GL_NV_gpu_program4</li>
    <li>GL_NV_half_float</li>
    <li>GL_NV_light_max_exponent</li>
    <li>GL_NV_multisample_coverage</li>
    <li>GL_NV_multisample_filter_hint</li>
    <li>GL_NV_occlusion_query</li>
    <li>GL_NV_packed_depth_stencil</li>
    <li>GL_NV_parameter_buffer_object</li>
    <li>GL_NV_parameter_buffer_object2</li>
    <li>GL_NV_pixel_data_range</li>
    <li>GL_NV_point_sprite</li>
    <li>GL_NV_primitive_restart</li>
    <li>GL_NV_register_combiners</li>
    <li>GL_NV_register_combiners2</li>
    <li>GL_NV_shader_buffer_load</li>
    <li>GL_NV_texgen_reflection</li>
    <li>GL_NV_texture_barrier</li>
    <li>GL_NV_texture_compression_vtc</li>
    <li>GL_NV_texture_env_combine4</li>
    <li>GL_NV_texture_expand_normal</li>
    <li>GL_NV_texture_multisample</li>
    <li>GL_NV_texture_rectangle</li>
    <li>GL_NV_texture_shader</li>
    <li>GL_NV_texture_shader2</li>
    <li>GL_NV_texture_shader3</li>
    <li>GL_NV_transform_feedback</li>
    <li>GL_NV_transform_feedback2</li>
    <li>GL_NV_vertex_array_range</li>
    <li>GL_NV_vertex_array_range2</li>
    <li>GL_NV_vertex_buffer_unified_memory</li>
    <li>GL_NV_vertex_program</li>
    <li>GL_NV_vertex_program1_1</li>
    <li>GL_NV_vertex_program2</li>
    <li>GL_NV_vertex_program2_option</li>
    <li>GL_NV_vertex_program3</li>
    <li>GL_NVX_conditional_render</li>
    <li>GL_NVX_gpu_memory_info</li>
    <li>GL_SGIS_generate_mipmap</li>
    <li>GL_SGIS_texture_lod</li>
    <li>GL_SGIX_depth_texture</li>
    <li>GL_SGIX_shadow</li>
    <li>GL_SUN_slice_accum</li>
    <li>GL_WIN_swap_hint</li>
    <li>WGL_EXT_swap_control</li>
    <li>WGL_ARB_buffer_region</li>
    <li>WGL_ARB_create_context</li>
    <li>WGL_ARB_create_context_profile</li>
    <li>WGL_ARB_create_context_robustness</li>
    <li>WGL_ARB_extensions_string</li>
    <li>WGL_ARB_make_current_read</li>
    <li>WGL_ARB_multisample</li>
    <li>WGL_ARB_pbuffer</li>
    <li>WGL_ARB_pixel_format</li>
    <li>WGL_ARB_pixel_format_float</li>
    <li>WGL_ARB_render_texture</li>
    <li>WGL_ATI_pixel_format_float</li>
    <li>WGL_EXT_create_context_es2_profile</li>
    <li>WGL_EXT_extensions_string</li>
    <li>WGL_EXT_framebuffer_sRGB</li>
    <li>WGL_EXT_pixel_format_packed_float</li>
    <li>WGL_NVX_DX_interop</li>
    <li>WGL_NV_float_buffer</li>
    <li>WGL_NV_multisample_coverage</li>
    <li>WGL_NV_render_depth_texture</li>
    <li>WGL_NV_render_texture_rectangle</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
	- Device name: GeForce GTX 260
	- Compute Capability: 1.3
	- Total Memory: 877 MB
	- Shader Clock Rate: 1242 MHz
	- Multiprocessors: 24
	- Warp Size: 32
	- Max Threads Per Block: 512
	- Threads Per Block: 512 x 512 x 64
	- Grid Size: 65535 x 65535 x 1
	- Registers Per Block: 16384
	- Texture Alignment: 256 byte
	- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- Name: NVIDIA CUDA
- Version: OpenCL 1.0 CUDA 3.2.1
- Profile: FULL_PROFILE
- Vendor: NVIDIA Corporation
- Num devices: 1

	- CL_DEVICE_NAME: GeForce GTX 260
	- CL_DEVICE_VENDOR: NVIDIA Corporation
	- CL_DRIVER_VERSION: 260.99
	- CL_DEVICE_PROFILE: FULL_PROFILE
	- CL_DEVICE_VERSION: OpenCL 1.0 CUDA
	- CL_DEVICE_TYPE: GPU
	- CL_DEVICE_VENDOR_ID: 0x10DE
	- CL_DEVICE_MAX_COMPUTE_UNITS: 24
	- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1242MHz
	- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 1
	- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 3
	- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 16384
	- CL_NV_DEVICE_WARP_SIZE: 32
	- CL_NV_DEVICE_GPU_OVERLAP: 1
	- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
	- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
	- CL_DEVICE_ADDRESS_BITS: 32
	- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 224608KB
	- CL_DEVICE_GLOBAL_MEM_SIZE: 877MB
	- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
	- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 0 Bytes
	- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 0KB
	- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
	- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
	- CL_DEVICE_LOCAL_MEM_SIZE: 16KB
	- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
	- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
	- CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 64]
	- CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
	- CL_EXEC_NATIVE_KERNEL: 4751356
	- CL_DEVICE_IMAGE_SUPPORT: YES
	- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
	- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
	- CL_DEVICE_IMAGE2D_MAX_WIDTH: 4096
	- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
	- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
	- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
	- CL_DEVICE_IMAGE3D_MAX_DEPTH: 16
	- CL_DEVICE_MAX_SAMPLERS: 16
	- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
	- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
	- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
	- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
	- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
	- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
	- CL_DEVICE_EXTENSIONS: 16
	- Extensions:
		- cl_khr_byte_addressable_store
		- cl_khr_icd
		- cl_khr_gl_sharing
		- cl_nv_d3d9_sharing
		- cl_nv_d3d10_sharing
		- cl_khr_d3d10_sharing
		- cl_nv_d3d11_sharing
		- cl_nv_compiler_options
		- cl_nv_device_attribute_query
		- cl_nv_pragma_unroll
		- 
		- cl_khr_global_int32_base_atomics
		- cl_khr_global_int32_extended_atomics
		- cl_khr_local_int32_base_atomics
		- cl_khr_local_int32_extended_atomics
		- cl_khr_fp64


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- http://www.geeks3d.com/?page_id=752
- http://downloads.guru3d.com/download.php?id=10
- http://www.tweakguides.com/NVFORCE_1.html
- http://www.nvidia.com/object/winxp-2k_archive.html
- http://www.geeks3d.com/?p=65


===================================[ Related Graphics Cards Reviews ]
- http://www.geeks3d.com/?tag=geforce-gtx-260
- http://www.google.us/search?q=NVIDIA+GeForce+GTX+260+review
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