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Shader implementation of the NEDI algorithm
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21st June 2014, 23:08
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cyberbeing
Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
Unsure exactly what actually you're troubleshooting right now, but are you taking into consideration how madVR has a TV-range workflow which preserves BTB & WTW information during conversions, rather than clipping it off?
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