Yellow_
Why MFlowFps? It has no advantages over SVSmoothFps.
The main weapon to kill that arts around moving objects is cover/uncover masking (called "occlusion mask" in MVTools documentation) but this mask should be much more correct in SVPflow. So try to use SVSmoothFps with "algo:21", GPU acceleration and bicubic vectors/masks interpolation turned on ("cubic:1") and play with "mask.cover" value.
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