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Old 3rd May 2009, 21:10   #831  |  Link
yesgrey
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Join Date: Sep 2004
Posts: 1,295
Quote:
Originally Posted by madshi View Post
I guess it's time for you to stop using Nearest Neighbor scaling then...

Seriously, are these numbers with 1:1 display or with scaling active? I guess with 1:1 display memory bandwidth is not that much of a problem. But IIRC you had a 8600? That one really has low shader power. That may explain why you're shader limited...
I'm scaling BR for 1280x960, using Lanczos8 for Luma and SoftCubic100 for chroma. I only used Lanczos8 for testing purposes, because it's the most gpu intensive of all. I know that for downsampling using Lanczos8 is a bad idea, because with bicubic I should get the same image quality... Even bilinear would be pretty close...
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