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Old 15th December 2014, 08:09   #69  |  Link
nevcairiel
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Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,348
Quote:
Originally Posted by Orf View Post
As far as I understood beside using DirectCompute/OpenCL APIs there's third way to do it by simply drawing a quad via Direct3D and applyng pixel shader to it. Did you test is that method any faster then OpenCL ?
Pixel Shaders are much more limited, and something as complex as NNEDI3 is unlikely to be possible with pixel shaders alone.
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