View Single Post
Old 15th December 2014, 06:39   #68  |  Link
Orf
YAP author
 
Join Date: Jul 2014
Location: Russian Federation
Posts: 111
madshi, I agree, I do not ask a question in a correct way may be. Will try to correct myself now. As far as I understood beside using DirectCompute/OpenCL APIs there's third way to do it by simply drawing a quad via Direct3D and applyng pixel shader to it. Did you test is that method any faster then OpenCL ?
Orf is offline   Reply With Quote