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Old 30th June 2020, 08:31   #3  |  Link
butterw2
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Join Date: Jun 2020
Posts: 303
I haven't tried the external dx11 renderer so far, but I understand it requires dx11 shaders, which have a slightly different syntax than dx9 shaders.

Doesn't the compiler have a backwards compatibility mode (fxc /Gec ?) to enable use of dx9 shader files in dx11 ?

All the currently available third party .hlsl shaders available online were written for dx9.
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