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Old 11th August 2005, 01:23   #50  |  Link
tebasuna51
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Join Date: Feb 2005
Location: Spain
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Good job Johnman. I make any test with WW v0.52b:

a) wav6 -> aac (aacenc32.exe Nero Fends)

- Channel Mapping: Enable (multichannel wav to aac)
- Stream manipulation: Disable
- Output Format: Wave PCM (Don't work with wav_ex)
- Sample Type: Work only with: 16bit int

b) wav6 -> ac3 (ac3enc.dll)

- Channel Mapping: Enable (ac3 order for SoftEncode or ac3enc)
- Stream manipulation: Disable
- Output Format: Wave PCM (Don't work with wav_ex)
- Sample Type: Work only with: 32bit float IEEE
- Notes:
Don't work with ac3enc.dll from HeadAC3he v0.24-a13 2004-12-15.
Work with ac3enc.dll 2005-08-09 in your previous post.

c) wav6 -> ac3 (Soft Encode)

- Channel Mapping: Disable (See Configure notes)
- Stream manipulation: Enable (Mono Streams)
- Output Format: Wave PCM (Don't work with wav_ex)
- Sample Type: Work at least with: 16bit int, 32bit int, 32bit float IEEE
- Configure notes:
1) Channel config: with L-0, R-1, C-2, LFE-3, LS-4, LR-5 is not necessary enable the ww Channel Mapping (only necesary when you make a re-ordered wav6 to be open directly in SoftEncode)
2) LFE Enable (necessary for 5.1). Then you insert, in SonnicAc3.ini, "UseLFE=On". SoftEncode make a 5.0 ac3, because a bug or a bad chosen name need "UseLFE=Off" to make a 5.1 ac3. I use:
Sonic Foundry Soft Encode Version 1.0 (Build 19)
Dolby Digital Encoder Version 6.2.2 December 2, 1997

d) wav_ex 6chan <-> 6 mono wav_ex

Correct split in 6 mono wav_ex preserving the ChannelMask.
Incorrect Merge of 6 mono wav_ex ignoring the ChannelMask.

e) wav > 4GB

Opened when enable "Ignore invalid wav size". Length limited to 4GB. I think, in this case, the length must be calculated with the file size. I know the problem with the extrachunks at the end of file, but is better to have little clicks at the end, than lose MB of correct data.
When split in 6 mono wav only the first 4 GB are converted, the rest are ignored.
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