Quote:
Originally Posted by AngelGraves13
madshi, will you be extending the GPU queue to maybe 32 or 64 eventually? Same question for frames to present in advance.
I've noticed higher values produce smoother motion with smooth motion turned on. I'm guessing it has to do with how many frames are blended together.
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Present in advance can't be increased, thats a limit of the Direct3D API.
And personally I seriously doubt that increasing the queues increases the smoothness, as long as the value is high enough for the algorithm to work. It won't blend infinitely many frames, just the exactly right amount.