Quote:
Originally Posted by StinDaWg
Can anyone else confirm these D3D11 bugs...
When in D3D11 FSE mode, playing back a 30 fps video (not 29.97, but 30 fps), the render queue and present queue drops down to minimum levels, and present stats are abnormally high (15-19ms) when it's normally in the 0 to 1ms range.
This does not happen in D3D11 windowed or D3D9 (either mode). It seems to be a D3D11 FSE only issue. Using AMD card/drivers and Win10.
I would like to use D3D11 FSE as it offers the best performance and 10 bit mode, but these issues make it kind of unusable for me.
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Do you use hdmi port for your tv\monitor? I can confirm this weird behavior occurs over hdmi but not over display port, everything is like it should there. I have 290x with latest crimson drivers(16.7.2) and win10(64bit). Personally I don't use FSE that much as I don't see any performance gain and it sometimes messes with my multi monitor setup