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Old 14th July 2016, 11:16   #38699  |  Link
ShiftyFella
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Join Date: Apr 2016
Posts: 17
Quote:
Originally Posted by StinDaWg View Post
Can anyone else confirm these D3D11 bugs...

When in D3D11 FSE mode, playing back a 30 fps video (not 29.97, but 30 fps), the render queue and present queue drops down to minimum levels, and present stats are abnormally high (15-19ms) when it's normally in the 0 to 1ms range.

This does not happen in D3D11 windowed or D3D9 (either mode). It seems to be a D3D11 FSE only issue. Using AMD card/drivers and Win10.

I would like to use D3D11 FSE as it offers the best performance and 10 bit mode, but these issues make it kind of unusable for me.
Do you use hdmi port for your tv\monitor? I can confirm this weird behavior occurs over hdmi but not over display port, everything is like it should there. I have 290x with latest crimson drivers(16.7.2) and win10(64bit). Personally I don't use FSE that much as I don't see any performance gain and it sometimes messes with my multi monitor setup

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