madshi:
I've decide that I need own shader options editor in YAP anyway. I have some questions about IMadVRExternalPixelShaders:
1) Is there any specific reason it didn't accept compiled shaders (only the source) ?
2) What is the best point during graph building to initially set the shaders ?
3) Can it handle clearing and re-adding a ps chain when graph is running or paused ?
Also, I'm planning a DB structure to store shader-related data and I'm trying to make it universal (to use with madVR at first and use it for may own needs later), wanna take part in discussion of it?
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