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Old 25th July 2015, 02:45   #11  |  Link
raffriff42
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Join Date: Jun 2012
Posts: 1,373
You exist, that is enough to ruffle TheFluff. That's just his way.

Yes, GDI+ would work, and it is fast. I think DirectX or OpenGL (via FLuaG) have better gradient support, if that matters to you. Built-in antialiasing too, I beleive. But starting from scratch is, well, be prepared for a major effort. It's the unknown unknowns that will get you every time.

Anti Grain Geometry looks interesting, and FLuaG even more so. I learned a lot in this thread, thanks guys. I will have to try them both.

But if I were doing this project I think I would write a thin wrapper for ASS. As TurboPascal7 mentions, use AegisSub with the bundled ASSDraw3 to lay out your masks (yes it does polygons, I was wrong about that). Use Animate to tween them.
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