Quote:
Originally Posted by mzso
I didn't expect madvr to generate significant cpu usage, since it works with shaders and all. Is this normal?
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madVR will use more CPU usage then other renderers, because it does more stuff.
Also, since you compared to DXVA, of course it'll use more CPU then before.
Quote:
Originally Posted by mzso
(I also didn't think splitting with LAV would count for 13% cpu usage either)
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The Splitter creates one thread for every stream (audio, video, subtitle), and the decoders usually just decode on that thread, causing the info you see. Its only because LAV Splitter created the thread that its being blamed for them, but the highest CPU thread is probably video, and the second the audio decoder.