Since
Quote:
If there is no Pixel Shader 2.0 support, simple bilinear is used automatically
|
it's there any reason why not make "Bilinear (PS 2.0)" the default resizer instead of Bilinear ?
P.S. AFAIK aren't many (if any) cards without PS 2.0 support out there anymore
Also what's "Nearest neighbor" for then ? maybe the code can get "slimmer"