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Old 16th December 2002, 17:51   #9  |  Link
midiguy
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Join Date: Feb 2002
Location: Toronto, Canada
Posts: 407
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One time, I encoded the first episode of cowboy bebop. One of the scenes, when a character uses the eye drops, the screen turns red, and there is a noise effect (there is suppose to be this noise effect, it is a special effect). But qwhen I play back that scene, the noise looks really smooth and blurry and soft and overall pretty ugly. now, if you say there is no pre-processing with RV9, then it must be realone player's post-processing detecting this special effect as video noise and blurring it to hell. I can't show a sample of what I Am talking aboutr though (no longer have the source or the copy). but is there a way to disable real player's post-processing? or atleast control its post-processing level? (much like you can with mpeg-4 directshow decodecs such as ffdshow or DivX). That would be a really good feature, and that may be responsible for the perceived softness and lack of detail that people are getting.

sorry about my spelling/grammar, I'm tired


*edit* forgot to mention, Cowboy Bebop is an anime that uses a lot of CG

*edit* one more question. what is the best tool right now to use to encode Realmedia 9 content? AutoRV9? Helix Producer Pro?

Last edited by midiguy; 16th December 2002 at 17:54.
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