Quote:
Originally Posted by wizboy11
I think that patch isn't really proper (at least it didn't work for me).
After some slight editing of it though I managed to get it to work (with a fuzz with the last hunk, but I checked the luminance_masking.c and everything was patched correctly)
Now off to test. I think the patch doesn't have that debug line Dark was talking about so I'll post a build in a bit I guess and see if that helps (it's only a debug line though so does it really matter?)
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Yes, I removed the debug line in the patch so that people didn't accidentally include it
Only my build has it.