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Old 30th March 2015, 08:13   #11  |  Link
real.finder
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Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,587
according to http://avisynth.nl/images/Colorspace-subsampling.png

I make some changes on the script

Code:
# make aWarpSharp2 work on other planar, for avs 2.6
# v1.33

function aWarpSharp4xx (clip osrc, int "thresh", int "blur", int "type", int "depth", int "chroma", int "cdepth", string "cplace", bool "bic", bool "lsb")
{

lsb    = default(lsb, false)
src = lsb ? osrc.DitherPost(mode=-1) : osrc

depth  = default(depth, 16)
chroma = default(chroma, 4)
cplace = default(cplace, "MPEG2")
cdepth = default(cdepth, IsYV24(src) ? depth : depth/2)
bic    = default(bic, true)

Assert(IsPlanar(src), "aWarpSharp4xx: input clip must be planar YUV")
assert(0 <= chroma <= 6, "aWarpSharp4xx: argument chroma must be an integer between 0 and 6.")  
assert(cplace == "MPEG2" || cplace == "MPEG1", "aWarpSharp4xx: chroma siting must be MPEG2 or MPEG1") 

IsY8(src) || (IsYV12(src) && (chroma == 0 || chroma == 1 || chroma == 2)) ? \
Eval("""
warp   = ConvertToYV12(src).aWarpSharp2(thresh=thresh, blur=blur, type=type, depth=depth, chroma=IsY8(src) ? 1 : chroma)
output = IsY8(src) ? ConvertToY8(warp) : warp
""") : \
Eval("""
y = ConvertToY8(src).ConvertToYV12()
u = UtoY8(src).ConvertToYV12()
v = VtoY8(src).ConvertToYV12()

# warp each channel independently
y_warp = aWarpSharp2(y, thresh=thresh, blur=blur, type=type, depth=depth, chroma=1)
u_warp = aWarpSharp2(u, thresh=thresh, blur=blur, type=type, depth=cdepth, chroma=1)
v_warp = aWarpSharp2(v, thresh=thresh, blur=blur, type=type, depth=cdepth, chroma=1)

# warp chroma by guiding it with the luma edge mask
cshift = IsYV411(src) ? -1.5 : (cplace == "MPEG1" && IsYV12(src)) || IsYV24(src) ? 0 : -0.5
y_mask  = bic ? aSobel(y, thresh=thresh).aBlur(blur=blur, type=type).BicubicResize(u.width(), v.height(), src_left=cshift) : \
aSobel(y, thresh=thresh).aBlur(blur=blur, type=type).BilinearResize(u.width(), v.height(), src_left=cshift)
u_warp2 = aWarp(u, y_mask, depth=cdepth, chroma=1)
v_warp2 = aWarp(v, y_mask, depth=cdepth, chroma=1)

# "fill with zeroes"
blank = BlankClip(u, pixel_type="Y8", color_yuv=$808080)

# luma/chroma processing
output = chroma==0 ||                                      \
         chroma==1 ? YtoUV( blank   , blank   , y_warp ) : \
         chroma==2 ? YtoUV( u       , v       , y_warp ) : \
         chroma==3 ? YtoUV( u_warp  , v_warp  , y_warp ) : \
         chroma==4 ? YtoUV( u_warp2 , v_warp2 , y_warp ) : \
         chroma==5 ? YtoUV( u_warp  , v_warp  , y      ) : \
         chroma==6 ? YtoUV( u_warp2 , v_warp2 , y      ) : \
         src
""")
output8_16 = lsb==true ? output.Dither_convert_8_to_16() : output
y_ld  = chroma < 5 ? 3 : 2
uv_ld = Min(chroma, 3)
Return(lsb==true ? Dither_limit_dif16(osrc, output8_16, thr=1.0, elast=1.5, y=y_ld, u=uv_ld, v=uv_ld) : output8_16)
}
and here http://pastebin.com/aVGgz0f8 the one that will work like original one

and this will be faster http://pastebin.com/09sXzKfa work with last aWarpSharp2
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Last edited by real.finder; 28th January 2017 at 09:41.
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