Quote:
Originally Posted by madshi
2) Or you have the number of video frames which shall be presented in advance set to 16. I've just found out after releasing v0.88.7 that 15 is that max I can do. Using 16 means the D3D11 device creation fails. So lower this option to 14 (15 isn't currently supported), and D3D11 should start working again.
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That was the problem. Is this something you can fix, considering 16 could be used with DX11 in previous versions, or will 15 now be the new limit going forward?