Quote:
Originally Posted by egur
I do plan to implement it internally and it will work on Intel HW regardless of the renderer. That's the beauty of the QS decoder's design, it cares very little about the renderer.
The decoder is (traditionally) not responsible for scaling, the renderer is. But I can expose the feature anyway, like ffdshow does (scale to a fixed resolution).
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Yes, scaling is done by render, I know that, but IMO it brings some inconveniences, especially on hybrid systems. That means if I want to get high quality picture, I should either stick with MadVR which is obviously not very stable, either use SB hw scaler, which is limited to vanilla EVR and physical display connection needed here. And in this situation internal hq hw scaling can be a real option. It will be totally awesome if you implement this feature someday. Also I wonder if it is possible to make internal hw scaling work dynamically, like it works on EVR, scale to the actual window size?