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Old 3rd May 2009, 17:09   #808  |  Link
madshi
Registered Developer
 
Join Date: Sep 2006
Posts: 9,140
madVR 0.9 released

http://madshi.net/madVR.zip

Code:
* bigger part of initialization is done before playback is allowed to start
* if Direct3D device is lost and can't be recovered, playback is paused
* if paused playback is restarted, madVR tries to recover lost device again
* decoders are now forced to deliver video width which is devidable by 16
* reduced CPU consumption a bit
* changed video -> GPU uploading method -> lower GPU rendering times (?)
* OSD lists texture uploading times again
* OSD now only increases CPU consumption in detailed mode (2x Ctrl+J)
* external shader*.dat files are gone, compiler 41 is now always used
* when final VSync estimate if off a lot, a file "vsync.dat" is created
* fixed: 3dlut colors were ever so slightly incorrect
* fixed: shader math colors were slightly incorrect
Both CPU consumption and GPU rendering times should be down (= better). Could you guys please confirm?

Those of you for which the final refresh rate estimate is off big time, could you please reproduce the problem, and then look into the madVR folder? There should be a file named "VSync.dat" there with detailed VSync data, which will hopefully help me find out what's going wrong on your PCs. Could you please zip and upload the file? Thanks! The file is only created if madVR detects that the final estimate is probably wrong.
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