I just saw that there is a new
Version 2.2.
@guth: I have two questions:
(1) You wrote "Improved handling of new scenes ... allows pass 2 to take appropriate action".
Would you mind giving some details what this action is? Is there a forced "jump" in the resulting deshaking shifts or the like?
(2) regarding the new "Remember discarded areas" option: how is this related to the "blocks OK" percentage?