Quote:
Originally Posted by schluppo
Most interesting would be to see which traps are called after break 0x220(0,1,n) was invoked.
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You can start implementing an event handler which writes the above data to the to the beginning of vm memory and sets registers pc and r28 appropriately. Then you only need to run your emulator and see what happens.
Quote:
Originally Posted by schluppo
We don't know yet which traps are used for input and output (slots? 0x510? 0x20?).
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Certainly not via slots. Probably through area 0x000000-0x000FFF and the results from the content code can maybe be passed to the player via Trap#0020.