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How to do 3D Lut color correction (.3DL .Cube) with avisynth(+) ?
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16th August 2018, 01:32
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StainlessS
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
Quote:
In 16bit, 100% red would be 65535
Yep, that is a little bit of a nasty, its pretty horrible that one has to cater to differing ranges dependant upon
bit depth, cant suggest anything better, but is still horrible.
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Last edited by StainlessS; 16th August 2018 at
01:42
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