Quote:
Originally Posted by madshi
I suppose you're using the color distance to calculate the angles and weights? But the actual interpolation is still done with the original RGB values? To be honest, I'm not fully sure if this would make things better or worse for movies. Would have to be tested.
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The color distance is used to calculate the edge directions (diagonals and horizontal/vertical). But I suppose movies wouldn't benefit much from it, because you hardly see sharp color transitions on them. Maybe cartoons could benefit, though. BTW, I didn't implement it on super-xbr shaders.
You should see if the new soft anti-ringing is good enough for madVR.