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Old 14th July 2016, 08:40   #38696  |  Link
StinDaWg
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Join Date: Jan 2014
Posts: 216
Can anyone else confirm these D3D11 bugs...

When in D3D11 FSE mode, playing back a 30 fps video (not 29.97, but 30 fps), the render queue and present queue drops down to minimum levels, and present stats are abnormally high (15-19ms) when it's normally in the 0 to 1ms range.

This also happens for all videos when the video is paused in D3D11 FSE and Windows screen saver comes on. Once you resume play all the queues drop and they never recover.

This does not happen in D3D11 windowed or D3D9 (either mode). It seems to be a D3D11 FSE only issue. Using AMD card/drivers and Win10.

I would like to use D3D11 FSE as it offers the best performance and 10 bit mode, but these issues make it kind of unusable for me.

Last edited by StinDaWg; 14th July 2016 at 10:09.
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