As madVR forces Lanczos and Bicubic 150 on top of NNEDI3 when deinterlacing, I decided to try SXBR quadrupling instead to circumvent that.
A couple of questions arose though:
1) When used in combination with SSIM (1D 100) AB + AR downscaling, which one of the below SD -> 1080p configurations should be expected to yield the most optimal results, at least theoretically speaking? I'm not sure I'm seeing much of a difference apart from different rendering times:
a) SXBR anti-bloat 25 doubling + SXBR (50 or more) quadrupling
b) SXBR (100 or less) doubling + SXBR 25 anti-bloat quadrupling
c) SXBR 25 anti-bloat for both doubling and quadrupling
2) Is there much point in using AB also with SSIM downscaling if already using SXBR AB for doubling and/or quadrupling? Again, I don't know if I can spot a difference or if it's placebo (but would at least like to optimize resource use of course).
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