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Old 25th August 2011, 10:40   #79  |  Link
nand chan
( ≖‿≖)
 
Join Date: Jul 2011
Location: BW, Germany
Posts: 380
Quote:
Originally Posted by cyberbeing View Post
If I'm understanding you correctly, --reset was loading the exact 16-bit ramp CLUT you had it coded to use:
Code:
#GammaRamp
0	0	0	0
1	256	256	256
2	512	512	512
3	768	768	768
4	1024	1024	1024
...
Using --load resulted in a different CLUT, because the 16-bit linear ramp I was trying to load actually was a different CLUT than what -reset was using?

It makes me wonder if
Code:
#GammaRamp
0	0	0	0
1	256	256	256
2	512	512	512
3	768	768	768
4	1024	1024	1024
...
is more optimal than
Code:
#GammaRamp
0	0	0	0
1	257	257	257
2	514	514	514
3	771	771	771
4	1028	1028	1028
...
if your GPU only does CLUT processing in 8-bit, or if they would both ultimately result in the same thing.
Yes, that is correct. About your question, I don't know - I'm using the linear ramps for now, I figure they'll be correct.

There's probably no difference between the two because I'm guessing that windows just right shifts the values 8 places when on an 8-bit display device.

It will probably only make a difference for 10-bit and higher devices. Can you detect any visible change when switching between the two?
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