Quote:
Originally Posted by cyberbeing
If I'm understanding you correctly, --reset was loading the exact 16-bit ramp CLUT you had it coded to use:
Code:
#GammaRamp
0 0 0 0
1 256 256 256
2 512 512 512
3 768 768 768
4 1024 1024 1024
...
Using --load resulted in a different CLUT, because the 16-bit linear ramp I was trying to load actually was a different CLUT than what -reset was using?
It makes me wonder if
Code:
#GammaRamp
0 0 0 0
1 256 256 256
2 512 512 512
3 768 768 768
4 1024 1024 1024
...
is more optimal than
Code:
#GammaRamp
0 0 0 0
1 257 257 257
2 514 514 514
3 771 771 771
4 1028 1028 1028
...
if your GPU only does CLUT processing in 8-bit, or if they would both ultimately result in the same thing.
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Yes, that is correct. About your question, I don't know - I'm using the linear ramps for now, I figure they'll be correct.
There's probably no difference between the two because I'm guessing that windows just right shifts the values 8 places when on an 8-bit display device.
It will probably only make a difference for 10-bit and higher devices. Can you detect any visible change when switching between the two?