Quote:
Originally Posted by Shiandow
I'd need to be able to choose the sizes of the output of a shader. And for SuperRes I'm also using MPDN's internal scaling algorithms, but if you can use shaders and change their output size then it shouldn't be too hard to recreate those scaling algorithms.
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JFMI: What do you need to scale for? I thought SuperRes would look at the original/unscaled image and at the final/scaled image and then post-process the scaled image, based on analyzing both images? Do you need to manually scale another time to make SuperRes work?