I've updated
fusion.dll to fix a couple of bugs, but mainly to include a new filter,
fusemask.
Usage:
Code:
fusemask(a,b,exp=0.5)
This creates a binary mask to pass to
fuse and can be used to merge two differently exposed images of the same scene, for example:
The parameter
exp is a target exposure for the mask, and takes values between 0 and 1 (with 0.5 as the default).
Some of the "harshness" that is evident in fusion's image can be mitigated slightly by blurring the fusemask.
David