View Single Post
Old 25th August 2011, 10:20   #78  |  Link
cyberbeing
Broadband Junkie
 
Join Date: Oct 2005
Posts: 1,859
If I'm understanding you correctly, --reset was loading the exact 16-bit ramp CLUT you had it coded to use:
Code:
#GammaRamp
0	0	0	0
1	256	256	256
2	512	512	512
3	768	768	768
4	1024	1024	1024
...
Using --load resulted in a different CLUT, because the 16-bit linear ramp I was trying to load actually was a different CLUT than what -reset was using?

It makes me wonder if
Code:
#GammaRamp
0	0	0	0
1	256	256	256
2	512	512	512
3	768	768	768
4	1024	1024	1024
...
is more optimal than
Code:
#GammaRamp
0	0	0	0
1	257	257	257
2	514	514	514
3	771	771	771
4	1028	1028	1028
...
if your GPU only does CLUT processing in 8-bit, or if they would both ultimately result in the same thing.
cyberbeing is offline   Reply With Quote