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Old 13th July 2008, 19:09   #11  |  Link
pitch.fr
Didée 4 President
 
Join Date: Jun 2008
Posts: 239
oh ok thanks for the clarification Didée...well everyone calls it "chroma upsampling bug" :
http://www.google.com/search?hl=en&q...tnG=Search&lr=

it basically makes the red blocky to hell...and I'm not watching HD to get blocky reds

so is there a way to overcome this issue in AVS ?

I think I read that when you checked "HQ" in ffdshow, it was using some YV12>YUY2 conversion script(from Avisynth actually).....I read it in the ffdshow thread :
http://forum.doom9.org/showpost.php?...postcount=3250

anyhow ConvertToRGB32 can't be multithreaded, so this can't be used in realtime in ffdshow

Last edited by pitch.fr; 13th July 2008 at 19:20.
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