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Old 21st August 2017, 13:58   #22152  |  Link
aufkrawall
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Join Date: Dec 2011
Posts: 1,812
I think with native hardware decoding, it's safe to stick to a queue which is as short as possible on the GPU side (aka 4 frames with madVR).
With a short GPU/presentation queue, there are sometimes presentation glitches reported after the playback started, but I haven't yet seen any at a later time. + it also reduces input lag when e.g. changing volume via mouse wheel.
However, setting CPU queue (isn't it actually a D3D11VA queue in our case?) to only 4 frames as well gives me some weird intensive stuttering which is not detected by madVR's stats. It already seems to be gone with 5 frames, but for safety I set it to 8.

Only 12 more hours till next nightly build.
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