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Old 3rd October 2015, 20:47   #14  |  Link
MysteryX
Soul Architect
 
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Join Date: Apr 2014
Posts: 2,559
I have added support for processing standard 8-bit-per-channel instead of 16-bit-per-channel. Simply add parameter "precision=1" to each conversion and shader calls. Quality is considerably lowered.



With MT=8
SuperRes(1, 1, 0, true, """nnedi3_rpow2(2, cshift="Spline16Resize", Threads=2)""")
I get 24fps @ 78% CPU
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