Quote:
Originally Posted by raffriff42
Very clear description of why the shader effect looks good!
Which gives me an idea! Suppose we emulate the shader by - smoothly sizing to 1/4 or 1/2 of the final size, then pixel sizing the rest of the way (to retain some jagginess);
- de-registering the RGB colors slightly (to imitate the phosphor arrangement); and
- superimposing a black grid pattern?
I already have a grid pattern generator function, made years ago (part of an attempt to recreate NTSC dot crawl artifacts). The grids are not exactly like the shader grids, but they might be close "enough."
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I have no idea what SuperLumberjack is hoping to accomplish, but sign me up for your newsletter, because this is a seriously awesome filter. Even if you hate scanlines, you can blend it down a bit to minimize them; otherwise, it looks mindblowing on 4K.