Quote:
Originally Posted by leeperry
OK thanks for the reply, so basically ACDSee-like features(previous/next/random/shrink to fit/1:1 scaling) with NNEDI3 and Jinc3 aren't gonna happen in YAP?
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No, what you've quoted means that madVR in its current state can't be used to accomplish this. But I think this idea of yours is nice, I like it much and I want to implement it anyway. So, I've already started to add pixel shader support on my own. When it will be finished, it will enable you to apply any combination of hlsl sources to images, madVR and to EVR CP in the future.
Also I've come to an understanding that compute shaders is better fit for this purpose then pixels shaders. Can anyone say, am I right that NNEDI3 is only currently available here @doom9 as pixel shader hlsl sources ?
@madshi
I can't reproduce the F11-F12 bug you've reported by your description. Maybe you have some more to report ? Is it always happen to you ?