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Old 11th March 2011, 18:00   #7  |  Link
roozhou
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Join Date: Apr 2008
Posts: 1,181
Quote:
Originally Posted by Dark Shikari View Post
Coding skip frames in such a case costs practically zero bits.
It wastes both time and bits to encode such frames but you get nothing from them. I think developers are always happy with 1% compression or performance improvement, so why should we ignore this?

And another question about vfr: since the official x264 build is still using a linear scenecut threshold based on frame count, adding skipped frames will affect frame type decisions. So will it be good or bad to change it to pts-based?
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