Quote:
Originally Posted by -Vit-
One thing you're not doing is using MMask (in SAD mode) to determine areas with a probable poor motion match. In those areas flow will likely create a mess, so use a different interpolate instead.
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How should that work for Flow Interpolation? Trying to do this
manually at the script level, there is a problem...
A vector is a path from point A to point B. MMask shows the block metric at the end point of the vector. It would be needed to have the mask located at a point somewhere inbetween, at a fraction of the vector's length. This is not available. And manual compensation of the mask is not possible either, because the mask is located at the end point of the vector, and you can only compensate in the vector direction start->end.
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