* Fixed broken GOP stepping after play/preview.
* Title bar FPS indication now has three places after the decimal point.
* A "Finished!" popup now appears at the end of the Save Project operation.
* Fixed an uninitialized variable in DGAVCDecode that could cause crashes in some circumstances.
* Redesigned the whole decoder DLL situation (read the help text carefully before using alpha 6):
- Now only one decoder DLL is required (libavcodec.dll).
- The decoder DLL is stripped down to include just AVC decoding.
- The decoder DLL must be placed in the same directory as DGAVCIndex.exe. The path is automatically passed to DGAVCDecode.dll in the DGA file.
- The decoder DLL project is buildable in Visual Studio 2005, allowing for direct tracing/debugging.
- The decoder DLL is derived from the ffdshow_tryouts project.
http://neuron2.net/dgavcdec/dgavcdec100a6.zip
I think I'll add transport stream support next, and then tackle PAFF.