View Single Post
Old 13th January 2007, 09:18   #9  |  Link
bigcat
Registered User
 
Join Date: Jan 2007
Posts: 23
I've done it! Now it plays much more smooth. All it took was
Code:
AssumeTFF()
Telecide()
ConvertToYUY2()
MultiDecimate(pass=2)
#or Decimate() maybe...
FieldDeinterlace()
Plus ignoring pulldown flags in DGIndex (this made movie go 29.97 fps) and setting Field Operation to 0. Movie was in 23.976 fps, then telecined to 29.97 fps, probably with wrong field order, then inverse pulldowned to 23.976. I don't know who could be so stupid to do that.
bigcat is offline   Reply With Quote