Quote:
Originally Posted by nevcairiel
This only requires madVR in D3D11 presentation mode, it has nothing to do with how the decoder operates.
There is only a few things that the decoder mode influences:
- CPU-only madVR algorithms (black bar detection, and maybe others?), does not work with DXVA2 Native or D3D11 Native
- Deinterlacing, doesn't work with D3D11 Native only.
Everything works with Software decoding or DXVA2/D3D11 Copy-Back (because copy-back looks like software decoding to a renderer). And between those last two, DXVA2 Copy-Back is usually preferable because its more efficient, unless you need D3D11 to access a headless GPU.
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Thanks, that clarifies everything. I'll compare DXVA2 CB and D3D11 CB, although I'm often using Teamviewer to control the HTPC without having to switch the PJ on or switch inputs on my 4K monitor, so if that's what you call headless GPU I'll probably need D3D11.