I've discovered a great new arbitrary decimation algorithm. It has the following features:
* one-pass operation
* specify any decimated framerate
* one frame comparison per output frame (!)
* preferentially decimates duplicates over singletons
* maintains audio sync throughout
This should be a good fast solution to Zep's problem and I expect it will make Decimate() obsolete. I've already begun coding.
Last edited by Guest; 12th June 2004 at 14:37.
|