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Old 26th June 2019, 17:43   #566  |  Link
StainlessS
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Join Date: Dec 2009
Location: Over the rainbow
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Assuming that StaxRip uses avisynth (think it does), then maybe below of use

Code:
Colorbars(pixel_type="YV12")
ConvertBits(10)
###
U=UtoY
V=VtoY
Y=Spline36Resize(Width /2,Height/2).ConvertToYUV444   # convertToY/Y8 is currently broken [EDIT: for non 8 bit]:- https://forum.doom9.org/showthread.p...85#post1877985 
YtoUV(U,V,Y)
info
Mainly pointing out the problem with convertToY/Y8, and a way around the problem.

EDIT: Not sure if technically correct to just re-use raw UV without some kind of chroma shift for YUV444, maybe post in Avisynth usage to find out.
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Last edited by StainlessS; 27th June 2019 at 01:17.
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