View Single Post
Old 3rd March 2007, 01:07   #111  |  Link
DeathTheSheep
<The VFW Sheep of Death>
 
DeathTheSheep's Avatar
 
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
I was thinking SplineX might be using coefficients chosen by visual trial and error, rather than mathematical nth degree derivative continuity ("optimal" method).

So either:
1. The developers simply don't know what they're doing
2. The developers genuinely thought their version produced better results
3. We're missing something-- perhaps there's a more complicated answer.

Either way, it would be very interesting to see how splineX's implementations match up with the mathematically optimal ones.
__________________
Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds!
DeathTheSheep is offline   Reply With Quote