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Old 16th October 2018, 23:21   #53298  |  Link
Manni
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Join Date: Jul 2014
Posts: 942
Quote:
Originally Posted by madshi View Post
When talking about bells and whistles, I meant in terms of HDR tone mapping. I don't consider NGU Chroma upscaling to be crucial. So, using e.g. D3D11 native decoding, with default chroma upscaling (Bicubic), and no other fancy options activated, can the 1050 Ti do 4Kp60 HDR tone mapping with measurement + highlight recovery?
I agree NGU chroma isn't necessary, but isn't black bar detection essential for many? You lose that with native.

Otherwise yes with bicubic and native D3D11, I would expect the 1050ti to handle 4K60, but that means home cinema use is excluded, unless you find a way to support black bar detection with D3D11 native.

By the way I've just run a comparison in power use, and D3D11 native is far more efficient than copy back. In only requires around 50% CPU and 65% GPU for 4K60p with NGU chroma medium at 4K60p, while copy back requires 90% GPU and 100% CPU. This means a lot of unnnecessary heat! [EDIT: these measurements are wrong, I had Teamviewer running in the background! See this post for actual measurements)].

The difference is similar between DXVA2 native and copyback, but I seem to remember that there was some banding issues with DXVA2 native, so it looks like D3D11 native would be the way to go, provided there is black bar detection support.
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Last edited by Manni; 17th October 2018 at 11:04.
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