Quote:
Originally Posted by Gavino
Can't you avoid this by doing the downsizing after the luma multiplication by 4 (which can be done using Levels() or ColorYUV())?
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Of course this should work too! Seems like I couldn't see the wood for the trees here, thanks!
And does BilinearResize(width/2, height/2) do exactly that? (As in use exactly those 4 pixels to make 1 new)