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Old 27th March 2013, 17:13   #3  |  Link
blubb444
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Join Date: Mar 2012
Posts: 40
Quote:
Originally Posted by Gavino View Post
Can't you avoid this by doing the downsizing after the luma multiplication by 4 (which can be done using Levels() or ColorYUV())?
Of course this should work too! Seems like I couldn't see the wood for the trees here, thanks!
And does BilinearResize(width/2, height/2) do exactly that? (As in use exactly those 4 pixels to make 1 new)
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